Jump to content

MediaWiki:Common.js: Difference between revisions

From Doom Relics
No edit summary
m Protected "MediaWiki:Common.js" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))
 
(23 intermediate revisions by the same user not shown)
Line 92: Line 92:


     const header = document.createElement('div');
     const header = document.createElement('div');
    header.className = HEADER_CLASS;
header.className = HEADER_CLASS;
    header.textContent = 'DOOM RELICS';
header.textContent = 'DOOM RELICS';
    styleHeader(header);
 
/* Make it clickable */
header.style.cursor = 'pointer';
header.addEventListener('click', () => {
  window.location.href = mw.util.getUrl('Main_Page');
});
 
styleHeader(header);
 


     // Insert header before the first list item / first link area
     // Insert header before the first list item / first link area
Line 114: Line 122:
   obs.observe(document.documentElement, { childList: true, subtree: true });
   obs.observe(document.documentElement, { childList: true, subtree: true });
})();
})();
/* Doom Relics: Floating Cacodemons + real plasma shots
/* ==================================================
   - Spawns 3 demons in top band
   CACODEMON EVENT — NO-FLICKER + PLASMA
   - Random-ish drift, bob, pause
   Trigger: word "cacodemon" anywhere in page text
  - Swaps between 2 images
   ================================================== */
   - Shoots plasma from demon mouth (real position)
 
*/
mw.hook('wikipage.content').add(function () {
mw.hook('wikipage.content').add(function () {
   // Prevent double-inject if content hook fires more than once
 
  /* ====== QUICK TEST SWITCH ======
    true  = force demons on (debug)
    false = only when "cacodemon" text exists
  */
  const FORCE_EVENT = false;   // <-- set to false after you confirm it works
 
function cacoConditionMet() {
  if (FORCE_EVENT) return true;
 
  // MediaWiki page title (underscores instead of spaces)
  const pageName = mw.config.get('wgPageName') || "";
 
  // Trigger ONLY if the page title contains "cacodemon"
  return /cacodemon/i.test(pageName);
}
 
if (!cacoConditionMet()) return;
 
 
   if (document.getElementById('doom-fx-layer')) return;
   if (document.getElementById('doom-fx-layer')) return;


  // --- CONFIG ---
   const IMG_A = '/index.php/Special:FilePath/Cacodemon.png';
   const IMG_A = '/index.php/Special:FilePath/Cacodemon.png';
   const IMG_B = '/index.php/Special:FilePath/Cacodemon_alt.png';
   const IMG_B = '/index.php/Special:FilePath/Cacodemon_alt.png';


  // Top band settings
   const BAND_TOP_MIN = 20;
   const BAND_TOP_MIN = 20;
   const BAND_TOP_MAX = 120;
   const BAND_TOP_MAX = 120;
   const DEMON_W = 120;
   const DEMON_W = 120;
   const DEMON_H = 120;
   const MOUTH = { x: 35, y: 60 };
 
  function rand(min, max) { return Math.random() * (max - min) + min; }
  function randi(min, max) { return Math.floor(rand(min, max + 1)); }
 
  function preload(url){
    return new Promise(resolve => {
      const img = new Image();
      img.onload = () => resolve(true);
      img.onerror = () => resolve(false);
      img.src = url;
    });
  }
 
  Promise.all([preload(IMG_A), preload(IMG_B)]).then(startEvent);
 
  function startEvent(){
    const layer = document.createElement('div');
    layer.id = 'doom-fx-layer';
    document.body.appendChild(layer);


  // Plasma mouth offset (tweak if you want)
    function makeDemon(i){
  // (x,y) relative to demon top-left
      const el = document.createElement('div');
  const MOUTH = { x: 88, y: 58 };
      el.className = 'doom-demon';


  // --- Create layer ---
      const frameA = document.createElement('div');
  const layer = document.createElement('div');
      frameA.className = 'doom-frame frame-a';
  layer.id = 'doom-fx-layer';
      frameA.style.backgroundImage = `url("${IMG_A}")`;
  document.body.appendChild(layer);


  function rand(min, max) {
      const frameB = document.createElement('div');
    return Math.random() * (max - min) + min;
      frameB.className = 'doom-frame frame-b';
  }
      frameB.style.backgroundImage = `url("${IMG_B}")`;
  function randi(min, max) {
 
    return Math.floor(rand(min, max + 1));
      el.appendChild(frameA);
  }
      el.appendChild(frameB);
  function pick(arr) {
      layer.appendChild(el);
    return arr[Math.floor(Math.random() * arr.length)];
  }


  // Create demon
      const d = {
  function makeDemon(i) {
        el,
    const el = document.createElement('div');
        y: randi(BAND_TOP_MIN, BAND_TOP_MAX),
    el.className = 'doom-demon';
        x: rand(0, window.innerWidth),
        vx: -rand(14, 30),
        bobPhase: rand(0, Math.PI * 2),
        bobAmp: rand(12, 28),
        bobSpeed: rand(0.6, 1.1),


    // initial state
        pauseUntil: 0,
    const demon = {
        lastPauseX: 0,
      el,
        minPauseTravel: rand(700, 1400),
      y: randi(BAND_TOP_MIN, BAND_TOP_MAX) + (i * 6), // slightly different heights
      x: rand(0, window.innerWidth),
      vx: -rand(10, 28), // px/sec leftward
      bobPhase: rand(0, Math.PI * 2),
      bobAmp: rand(10, 26),
      bobSpeed: rand(0.6, 1.2), // radians/sec-ish feel
      pauseUntil: 0,
      swapAt: performance.now() + rand(900, 3200),
      img: IMG_A,
      shootingBias: i === 0 ? 1.0 : 0.25, // demon 0 shoots more often
    };


    el.style.top = demon.y + 'px';
        isAlt: false,
    el.style.left = demon.x + 'px';
        swapAt: performance.now() + rand(1200, 5200),
    el.style.backgroundImage = `url("${demon.img}")`;


    layer.appendChild(el);
        shootingBias: i === 0 ? 1.0 : 0.25,
    return demon;
      };
  }


  const demons = [makeDemon(0), makeDemon(1), makeDemon(2)];
      d.lastPauseX = d.x;
      return d;
    }


  // Plasma spawn
     const demons = [makeDemon(0), makeDemon(1), makeDemon(2)];
  function spawnPlasma(fromDemon) {
     const orb = document.createElement('div');
    orb.className = 'doom-plasma';
    layer.appendChild(orb);


     // Start at demon mouth (actual position)
     function spawnPlasma(d){
    const startX = fromDemon.x + MOUTH.x;
      const orb = document.createElement('div');
    const startY = fromDemon.y + MOUTH.y + Math.sin(fromDemon.bobPhase) * fromDemon.bobAmp * 0.5;
      orb.className = 'doom-plasma';
      layer.appendChild(orb);


    // Shoot left
      const startX = d.x + MOUTH.x;
    const speed = rand(420, 720); // px/sec
      const startY = d.y + MOUTH.y + Math.sin(d.bobPhase) * d.bobAmp * 0.5;
    const lifeMs = rand(850, 1300);
    const born = performance.now();


    function step(t) {
      const speed = rand(160, 260);
       const age = t - born;
       const lifeMs = rand(1600, 2400);
       const p = age / lifeMs;
       const born = performance.now();


       // Travel left + slight wobble
       function step(t){
      const x = startX - speed * (age / 1000);
        const age = t - born;
      const y = startY + Math.sin((age / 1000) * 18) * 2;
        const x = startX - speed * (age / 1000);
        const y = startY + Math.sin(age / 80) * 2;


      orb.style.left = x + 'px';
        orb.style.left = x + 'px';
      orb.style.top = y + 'px';
        orb.style.top = y + 'px';
      orb.style.opacity = String(1 - Math.max(0, p - 0.65) / 0.35);
        orb.style.opacity = 1 - Math.max(0, (age - lifeMs * 0.7) / (lifeMs * 0.3));


      if (age < lifeMs && x > -80) {
        if (age < lifeMs && x > -60) requestAnimationFrame(step);
        requestAnimationFrame(step);
        else orb.remove();
      } else {
        orb.remove();
       }
       }
      requestAnimationFrame(step);
     }
     }


     requestAnimationFrame(step);
     let last = performance.now();
  }
    let lastPlasmaTime = 0;
 
    const PLASMA_COOLDOWN = 12000; // 15s minimum
  // Main animation loop
    const PLASMA_CHANCE = 0.0150; // medium-rare
  let last = performance.now();


  function tick(now) {
    function tick(now){
    const dt = (now - last) / 1000;
      const dt = (now - last) / 1000;
    last = now;
      last = now;
      const w = window.innerWidth;


    const w = window.innerWidth;
      for (const d of demons){


    for (const d of demons) {
        if (now > d.pauseUntil){
      // Random pause behavior
          const traveled = Math.abs(d.x - d.lastPauseX);
      if (now > d.pauseUntil && Math.random() < 0.004) {
          if (traveled > d.minPauseTravel && Math.random() < 0.0025){
        d.pauseUntil = now + rand(900, 2800); // pause 0.9–2.8s
            d.pauseUntil = now + rand(900, 2200);
      }
            d.lastPauseX = d.x;
            d.minPauseTravel = rand(700, 1400);
          }
        }


      // Move unless paused
        if (now < d.pauseUntil){
      if (now < d.pauseUntil) {
          d.bobPhase += dt * d.bobSpeed;
        // still bob a little while paused
        } else {
        d.bobPhase += dt * d.bobSpeed;
          d.x += d.vx * dt;
      } else {
          d.bobPhase += dt * d.bobSpeed;
        d.x += d.vx * dt;
        d.bobPhase += dt * d.bobSpeed;


        // If fully offscreen left, respawn right with new height + speed
          if (d.x < -DEMON_W - 40){
        if (d.x < -DEMON_W - 50) {
            d.x = w + rand(80, 300);
          d.x = w + rand(40, 260);
            d.y = randi(BAND_TOP_MIN, BAND_TOP_MAX);
          d.y = randi(BAND_TOP_MIN, BAND_TOP_MAX);
            d.vx = -rand(14, 30);
          d.vx = -rand(10, 28);
            d.bobAmp = rand(12, 28);
          d.bobAmp = rand(10, 26);
            d.bobSpeed = rand(0.6, 1.1);
          d.bobSpeed = rand(0.6, 1.2);
            d.lastPauseX = d.x;
            d.minPauseTravel = rand(700, 1400);
          }
         }
         }
      }


      // Sprite swap (A/B)
        if (now >= d.swapAt){
      if (now >= d.swapAt) {
          d.isAlt = !d.isAlt;
        d.img = (d.img === IMG_A) ? IMG_B : IMG_A;
          d.el.classList.toggle('is-alt', d.isAlt);
        d.el.style.backgroundImage = `url("${d.img}")`;
          d.swapAt = now + rand(1200, 5200);
        d.swapAt = now + rand(700, 4200); // irregular
        }
      }


      // Apply transform with bob
        const bobY = Math.sin(d.bobPhase) * d.bobAmp;
      const bobY = Math.sin(d.bobPhase) * d.bobAmp;
        d.el.style.left = d.x + 'px';
      d.el.style.left = d.x + 'px';
        d.el.style.top = (d.y + bobY) + 'px';
      d.el.style.top = (d.y + bobY) + 'px';


      // Shoot plasma occasionally (biased to demon 0)
        if (
      if (now > d.pauseUntil && Math.random() < 0.0022 * d.shootingBias) {
          now > d.pauseUntil &&
        spawnPlasma(d);
          now - lastPlasmaTime > PLASMA_COOLDOWN &&
          Math.random() < PLASMA_CHANCE * d.shootingBias
        ){
          lastPlasmaTime = now;
          spawnPlasma(d);
        }
       }
       }
      requestAnimationFrame(tick);
     }
     }


     requestAnimationFrame(tick);
     requestAnimationFrame(tick);
   }
   }
  requestAnimationFrame(tick);
  // Keep things responsive
  window.addEventListener('resize', () => {
    // nothing required; positions will self-correct
  });
});
});

Latest revision as of 13:40, 26 December 2025

/* Any JavaScript here will be loaded for all users on every page load. */

// Vector 2022: pin main menu for logged-out users on desktop
if (!mw.config.get('wgUserName') && window.matchMedia('(min-width: 1120px)').matches) {
  const observer = new MutationObserver((_, obs) => {
    if (document.documentElement.classList.contains('vector-animations-ready')) {
      const pin = document.querySelector('[data-event-name="pinnable-header.vector-main-menu.pin"]');
      if (pin) pin.click();
      obs.disconnect();
    }
  });
  observer.observe(document.documentElement, { attributes: true, attributeFilter: ['class'] });
}
// Remove "Main menu" headings/labels injected by Vector/Vector 2022 (works across variants)
(function () {
  function killMainMenuText(root = document) {
    // Look for common heading/label elements
    const candidates = root.querySelectorAll(
      '#vector-main-menu, #vector-main-menu-pinned-container, #mw-panel, nav.vector-main-menu, #vector-main-menu-dropdown'
    );

    candidates.forEach(container => {
      // Remove elements whose visible text is exactly "Main menu"
      container.querySelectorAll('*').forEach(el => {
        const txt = (el.textContent || '').trim();
        if (txt === 'Main menu') {
          el.style.display = 'none';
        }
        // Also catch the longer hint text variants
        if (txt.toLowerCase().includes('main menu has moved here')) {
          el.style.display = 'none';
        }
      });
    });
  }

  // Run now, on load, and after Vector finishes UI init
  killMainMenuText();
  window.addEventListener('load', () => killMainMenuText());

  const obs = new MutationObserver(() => killMainMenuText());
  obs.observe(document.documentElement, { childList: true, subtree: true });
})();
// DOOM ARCHIVES header: inject above your Doom Titles links (guaranteed)
(function () {
  const HEADER_CLASS = 'doom-archives-header';

  function styleHeader(header) {
    header.style.display = 'block';
    header.style.width = '100%';
    header.style.boxSizing = 'border-box';
    header.style.margin = '10px 0 10px';
    header.style.padding = '12px 14px';
    header.style.background = 'rgba(0,0,0,0.75)';
    header.style.border = '1px solid #3a0000';
    header.style.borderRadius = '12px';
    header.style.boxShadow = 'inset 0 0 20px rgba(180,0,0,0.30), 0 0 8px rgba(0,0,0,0.8)';
    header.style.color = '#f5c542';
    header.style.fontWeight = '900';
    header.style.letterSpacing = '0.22em';
    header.style.textTransform = 'uppercase';
    header.style.textAlign = 'center';
    header.style.fontFamily = "'Bebas Neue', Arial, sans-serif";
    header.style.textShadow = '0 0 3px rgba(245,197,66,0.35)';
    header.style.fontSize = '22px';
  }

  function findAnchor() {
    // Use a link you KNOW exists in your sidebar
    return (
      document.querySelector('a[href*="Category:Doom_(1993)"]') ||
      document.querySelector('a[href*="Category:Doom_II"]') ||
      document.querySelector('a[href*="Category:Doom_3"]') ||
      document.querySelector('a[href*="Category:Doom_Eternal"]')
    );
  }

  function ensureHeader() {
    const a = findAnchor();
    if (!a) return;

    // Find the menu content container that holds the link list
    const menuContent =
      a.closest('.vector-menu-content') ||
      a.closest('ul') ||
      a.parentElement;

    if (!menuContent) return;

    // Avoid duplicates
    if (menuContent.querySelector('.' + HEADER_CLASS)) return;

    const header = document.createElement('div');
header.className = HEADER_CLASS;
header.textContent = 'DOOM RELICS';

/* Make it clickable */
header.style.cursor = 'pointer';
header.addEventListener('click', () => {
  window.location.href = mw.util.getUrl('Main_Page');
});

styleHeader(header);


    // Insert header before the first list item / first link area
    menuContent.insertBefore(header, menuContent.firstChild);
  }

  function run() {
    ensureHeader();
    setTimeout(ensureHeader, 150);
    setTimeout(ensureHeader, 600);
    setTimeout(ensureHeader, 1200);
  }

  // Run now + keep alive if Vector re-renders
  run();
  window.addEventListener('load', run);

  const obs = new MutationObserver(() => ensureHeader());
  obs.observe(document.documentElement, { childList: true, subtree: true });
})();
/* ==================================================
   CACODEMON EVENT — NO-FLICKER + PLASMA
   Trigger: word "cacodemon" anywhere in page text
   ================================================== */

mw.hook('wikipage.content').add(function () {

  /* ====== QUICK TEST SWITCH ======
     true  = force demons on (debug)
     false = only when "cacodemon" text exists
  */
  const FORCE_EVENT = false;   // <-- set to false after you confirm it works

 function cacoConditionMet() {
  if (FORCE_EVENT) return true;

  // MediaWiki page title (underscores instead of spaces)
  const pageName = mw.config.get('wgPageName') || "";

  // Trigger ONLY if the page title contains "cacodemon"
  return /cacodemon/i.test(pageName);
}

if (!cacoConditionMet()) return;


  if (document.getElementById('doom-fx-layer')) return;

  const IMG_A = '/index.php/Special:FilePath/Cacodemon.png';
  const IMG_B = '/index.php/Special:FilePath/Cacodemon_alt.png';

  const BAND_TOP_MIN = 20;
  const BAND_TOP_MAX = 120;
  const DEMON_W = 120;
  const MOUTH = { x: 35, y: 60 };

  function rand(min, max) { return Math.random() * (max - min) + min; }
  function randi(min, max) { return Math.floor(rand(min, max + 1)); }

  function preload(url){
    return new Promise(resolve => {
      const img = new Image();
      img.onload = () => resolve(true);
      img.onerror = () => resolve(false);
      img.src = url;
    });
  }

  Promise.all([preload(IMG_A), preload(IMG_B)]).then(startEvent);

  function startEvent(){
    const layer = document.createElement('div');
    layer.id = 'doom-fx-layer';
    document.body.appendChild(layer);

    function makeDemon(i){
      const el = document.createElement('div');
      el.className = 'doom-demon';

      const frameA = document.createElement('div');
      frameA.className = 'doom-frame frame-a';
      frameA.style.backgroundImage = `url("${IMG_A}")`;

      const frameB = document.createElement('div');
      frameB.className = 'doom-frame frame-b';
      frameB.style.backgroundImage = `url("${IMG_B}")`;

      el.appendChild(frameA);
      el.appendChild(frameB);
      layer.appendChild(el);

      const d = {
        el,
        y: randi(BAND_TOP_MIN, BAND_TOP_MAX),
        x: rand(0, window.innerWidth),
        vx: -rand(14, 30),
        bobPhase: rand(0, Math.PI * 2),
        bobAmp: rand(12, 28),
        bobSpeed: rand(0.6, 1.1),

        pauseUntil: 0,
        lastPauseX: 0,
        minPauseTravel: rand(700, 1400),

        isAlt: false,
        swapAt: performance.now() + rand(1200, 5200),

        shootingBias: i === 0 ? 1.0 : 0.25,
      };

      d.lastPauseX = d.x;
      return d;
    }

    const demons = [makeDemon(0), makeDemon(1), makeDemon(2)];

    function spawnPlasma(d){
      const orb = document.createElement('div');
      orb.className = 'doom-plasma';
      layer.appendChild(orb);

      const startX = d.x + MOUTH.x;
      const startY = d.y + MOUTH.y + Math.sin(d.bobPhase) * d.bobAmp * 0.5;

      const speed = rand(160, 260);
      const lifeMs = rand(1600, 2400);
      const born = performance.now();

      function step(t){
        const age = t - born;
        const x = startX - speed * (age / 1000);
        const y = startY + Math.sin(age / 80) * 2;

        orb.style.left = x + 'px';
        orb.style.top = y + 'px';
        orb.style.opacity = 1 - Math.max(0, (age - lifeMs * 0.7) / (lifeMs * 0.3));

        if (age < lifeMs && x > -60) requestAnimationFrame(step);
        else orb.remove();
      }
      requestAnimationFrame(step);
    }

    let last = performance.now();
    let lastPlasmaTime = 0;
    const PLASMA_COOLDOWN = 12000; // 15s minimum
    const PLASMA_CHANCE = 0.0150;  // medium-rare

    function tick(now){
      const dt = (now - last) / 1000;
      last = now;
      const w = window.innerWidth;

      for (const d of demons){

        if (now > d.pauseUntil){
          const traveled = Math.abs(d.x - d.lastPauseX);
          if (traveled > d.minPauseTravel && Math.random() < 0.0025){
            d.pauseUntil = now + rand(900, 2200);
            d.lastPauseX = d.x;
            d.minPauseTravel = rand(700, 1400);
          }
        }

        if (now < d.pauseUntil){
          d.bobPhase += dt * d.bobSpeed;
        } else {
          d.x += d.vx * dt;
          d.bobPhase += dt * d.bobSpeed;

          if (d.x < -DEMON_W - 40){
            d.x = w + rand(80, 300);
            d.y = randi(BAND_TOP_MIN, BAND_TOP_MAX);
            d.vx = -rand(14, 30);
            d.bobAmp = rand(12, 28);
            d.bobSpeed = rand(0.6, 1.1);
            d.lastPauseX = d.x;
            d.minPauseTravel = rand(700, 1400);
          }
        }

        if (now >= d.swapAt){
          d.isAlt = !d.isAlt;
          d.el.classList.toggle('is-alt', d.isAlt);
          d.swapAt = now + rand(1200, 5200);
        }

        const bobY = Math.sin(d.bobPhase) * d.bobAmp;
        d.el.style.left = d.x + 'px';
        d.el.style.top = (d.y + bobY) + 'px';

        if (
          now > d.pauseUntil &&
          now - lastPlasmaTime > PLASMA_COOLDOWN &&
          Math.random() < PLASMA_CHANCE * d.shootingBias
        ){
          lastPlasmaTime = now;
          spawnPlasma(d);
        }
      }

      requestAnimationFrame(tick);
    }

    requestAnimationFrame(tick);
  }
});